Monday, September 24, 2012
Episode 45 "Codex: Tyranids Pt. 2"
(2:01) We intro the show a little non-chalantly this week and then Kenny has P.S.A for all of us plastic crack addicts. (13:47) In segment 2 Kenny goes over the rest of the codex: the Fast Attack, Heavy Support, and Elites. (1:22:04) We then put it all together and Kenny relays what he believes is the "secret" of this codex in a the tactics segment.
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Wednesday, September 19, 2012
Episode 44 "Codex: Tyranids Pt. 1"
(2:00) This week we start off the episode with Mike's Combat Patrol and we talk about Combat Patrol in 6th ed. (28:44) We then pick up Tyranids Special Rules and the HQ choices in the Tyranids Codex. (1:17:09) We follow up in Segment 2 with the troop choices in the codex. (1:45:57) We then close out the show, come back next week for our conclusion of Codex: Tyranids
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Monday, September 17, 2012
Special Edition "Just the FAQs Man!"
This episode is a special episode devoted entirely to the new (game-changing) FAQs
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Monday, September 10, 2012
So...When are we actually going to play 6th edition?
There's so much at face value that people don't like about 6th; the randomness, allies, fortifications, flyers, etc. But like it or not they are a part in this edition. We haven't seen anyone truly playing 6th, just what we jokingly call 5.5 edition. A mock up of the new rules with apprehension of including some the major changes in 6th. We can theorize and imagine all we want, but our opinions still aren't truly validated until we've tried it.
So basically I'm saying that we, as a tournament community haven't let 6th edition be played in its purest form. There's a lot reasons as to why not, but we need to experiment with it so we can objectively judge it as a whole. Let's digest this far from 5th edition, before we start altering and banning changes.